Yew is now once again populated by Druids, while Jesters and Scoundrels live in Gray, much like in the computer versions. All character metasprites, including NPCs and monsters can now use two palettes for their "sub-sprites".
Some maps have also been altered so that merchants who tent to walk away from their counters won't be able to do that anymore. In Castle British, the Oracle who kept walking on lava is now stationary. Some maps that had redundant shops have also been altered (for example, Montor West had two bartenders next to each other). Battle maps have been modified to include more variety. Each location can now use slightly different colours. The party can try to use them at their own advantage to avoid enemy encounters. Rocks have been added (sparsely) around Sosaria and Ambrosia. Maps can use additional tiles and have been slightly altered to better use the new graphics. This can be used as a workaround for when a chest spawned on top of a town entrance, forcing the player to open it (at the risk of triggering a trap) if they wanted to enter the town. As a result of that, the code used to generate loot chests has been completely rewritten, as well as the routines that draw new tiles when moving around the map.
Most maps are now compressed using an LZSS algorithm. The game can now be saved in Sosaria by pressing the Start button. New graphics inspired by Ultima IV has been used to replace most sprites and background tiles, including the "cutscene" with Lord British after forming a party for the first time. Many routines have been optimised for speed. The random seed is now properly initialised using the frame counter the moment the player presses the Start button, instead of having a fixed value and thus producing the same sequence of pseudo-random numbers every time. The intro credits have been compacted to fit into two screens instead of 5. Most colour palettes have been slightly altered to better fit the new tile and sprite graphics. These are made to be more readable and are based on the Commodore 64 version of Ultima V.
If you are dumping your own ROM, the CRC32 might be different but this patch should still work.Īfter the main patch is applied, you will be asked if you want to use alternative fonts. The expected original file name is "Ultima - Exodus (U).nes".Īn alternative ROM dump exists with a slightly different header - this patch should work fine with that too.
See "1.Readme.txt" for instructions on how to apply the patch. Ultima Exodus (USA) "Remastered" patch by Fox Cunning